Make the most of Photoshop’s 3D tools to create a dynamic scene
Create a new file measuring 230x310mm. With the Paint Bucket tool (G), fill the background with red (#a53123). Duplicate the layer (Cmd/Ctrl+J) and make a rectangle with the Rectangular Marquee tool (M). Apply a Feather (Shift+F6) of 500px and press delete three times, then change the blend mode to Multiply.
With the Pen tool, draw the shadows at the top with a red (#a53123). Apply a Gaussian Blur (Filter>Blur>Gaussian Blur) of 284px and change the blend mode to Multiply. To make the highlight, create a white circle, repeat the same procedure and change the blend mode to Overlay.
With the Elliptical Marquee tool, make a circle and paint it white, as shown above, then apply the Gaussian Blur filter at 100px and change the blend mode to Soft Light.
Now let’s use the 3D tools to create a perspective base. First, make a rectangle and paint it grey (#7b7b7b) then go to 3D>New 3D Extrusion from Selected Layer. Rotate the rectangle as shown in the image above and change the Extrusion Depth to 2500.
Add the biker to the scene. To change the colour tone of the image, duplicate the layer and paint it red (#a53123), then change the blend mode to Color at 30% Opacity. After that, duplicate the layer again and apply the High Pass filter (Filter>Other>High Pass) set to 3px.
With the Pen tool, draw the highlights, paint them white, apply a Gaussian Blur of 45px and change the blend mode to Soft Light. Also with the Pen tool, draw the shadows, paint them black, apply a Gaussian Blur of 50px and change the blend mode to Soft Light.
Let’s draw a shadow and a highlight close to each other to give a bevel effect. With the Pen tool, draw the shadow, apply a Gaussian Blur of 35px and change the blend mode to Soft Light. Then, draw the highlight and repeat the procedure.
With the Magic Wand tool (W), select the top of the 3D shape and make a layer folder with a mask, then add the earth textures. In order to achieve the correct perspective, use the Perspective tool, found under Edit>Transform>Perspective.
Let’s start to build up the scene. Add a white mountain, as shown above. Select the layer, press the Add Mask button and make a mask, then change the Foreground colour to black, and with the Brush tool (B), erase the unnecessary details of the photo.
Add another mountain and use the Hue/Saturation tool (Cmd/Ctrl+U) with the configuration 0, +25, 0. This will make the image look more colourful. After that, select the image, apply a Feather (Shift+F6) of 2px, invert the selection (Cmd/Ctrl+Shift+I) and press delete.
Add a tree and place it between the Mountain and White Mountain layer folder. Make a mask to erase the unnecessary parts and apply a Feather of 2px. Then, change the colour tone using the Levels tool (Cmd/Ctrl+L) with the configuration 11, 1,00, 239.
Let start on the biker’s track. Add a grass layer from and with the Brightness/Contrast tool (Image>Adjustments>Brightness/Contrast) enhance the highlights and shadows with the configuration 17, 20.
Add a dirt track, then use the Transform tool (Cmd/Ctrl+T) to make it fit. Hold the Cmd/Ctrl button and select one of the little squares to change the perspective as in the image above.
Don’t forget to always follow the 3D perspective. In this case, follow the perspective from the right side. To give more depth to the image, enhance the shadows using the Burn tool (O).
We need to add some details to make the track more colourful. Apply a Feather of 2px. To blend the image with the scene, it’s always important to make a mask, as in step 9.
To complete the perspective from the top of the biker’s track, add more details to the left. To manipulate the image use the Warp tool (Edit>Transform>Warp) as in the image above. To blend the image with the scene, apply a mask as in step 9.
Now add more trees. It’s very important to add details to make the biker’s track more realistic. Follow the same mask procedure as in step 9 and enhance the yellow tone using the Color Balance command (Image>Adjustments>Color Balance) with the configuration 0, 0, -40.
Let’s start to work on the front of the track. Follow the 3D perspective; you need to add the layer detail use the Warp tool to make the image fit in with the scene, as shown above.
Create a new layer folder and put it below the biker layer folder. Then add trees and put it on the left side, just like in the image above. Finally select the image and apply a Feather as you did in step 10.
To give more movement to the scene, add a bird and a palm tree. To make the palm edges softer, duplicate the layer and change the blend mode to Multiply, then put it below the Normal layer. Make a mask on the Normal layer and erase along the edges.
Let’s fill the empty spaces with more greenery. Duplicate the layer until the front of the biker’s track is full of green. To blend the image with the scene, apply the Feather, as in step 10, then make masks, as in step 9.
Repeat the previous step to fill all the right side with green. Don’t forget to follow the 3D perspective. When applying the mask, always choose the Soft Round brush, because it will make the fusion of the images much more realistic.
Add grass and make a mask like in step 9, then add the layer detail to the right. Make a mask, then press Q and with the Brush tool, paint the bottom part. Press Q again, invert the selection and use the Levels command set to 30, 1,00, 255.
Let’s add some movement to the scene. Add dust and put it below the biker’s track. Change the blend mode to Multiply and with the Free Transform tool, repeat the procedure from step 13 to adjust the perspective.
Find some sand from a stock photo. Make a mask and use Levels (36, 1,00, 255) and Hue/Saturation (0, -17, 0) to change the colour tone. Use dust and put it above the biker. Change the blend mode to Screen and make a mask.
Add some sand and put it in front of the biker. The secret is to use a mask to blend the image with the biker’s track. Duplicate the layer and put it in front of the back tyre.
Let’s make the final colour adjustments. Go to the Adjustments menu, select the Photo Filter (Warm Filter – 25% Opacity) and Brightness/Contrast (12, 13). Don’t forget to activate Proof Color (Cmd/ Ctrl+Y) to see how the colours will look when printed in CMYK.